zombie

Wednesday, 30 January 2013

walker paintover/design


i was going to do a paint up of the turret that we were given but after a little bit of playing around i formed my own idea, whilst modelling the turret i decided to look at some other ideas and start building onto what i already had which took me down the mounted turret/walker route., after that i watched the    paint up tutorial a few times and at 1.50 he started to use lines to spread the painting into straight edges to keep it neat. and at 2.07 he added in a texture to give it a more robotic metal look, and at 2.28 he shows off some skew techniques to bend textures around the various parts.









i set the lighting up using a standard directional spotlight place to one side of the model and then above the model i used a basic omni light which gave it a flat shadow.





i was quite pleased how it turned out, some of the painting is a bit untidy as there are still the odd bits that have not been tidied up, i think that i could of spent more time on basic paint over for the main coat rather than putting on textures so early, i didn't go too much into details for this one although i would like to go back to this and add alot more detail to the main model, also the background was done fairly quickly and could do with some additions, in the end though i was pretty happy with the end result and just fiddled with the filters to give it a night-time moonlight vibe. I wanted it to look quite simple like an ancient technology and my main base was the at-at from Starwars.

Wednesday, 23 January 2013

plant creature








With the alien plant project i was looking at doing something with an aggressive vibe, i wanted a plant that looked like it would have to be aggressive in order to get food to survive so i was looking at a very mutant looking man eating plant, i did a few simple sketches of different variants and decided on one to roll with after creating a basic mesh in 3ds max i eventually brought it into Mudbox to add the extra details and textures, i wanted to do a simple Paintover in Mudbox, instead i had to use Photoshop to do the painting which i didn't really want to do but the mesh was puled in a way in which i couldn't manipulate the paint, rather than create a new plant.

Wednesday, 16 January 2013

Wrinkle assignment















This was my fist major assignment that i would use mudbox to do and i was very happy with the result, i had been using mudbox for a couple of weeks so i decided to have a go at using it, i started with the default head to do the basic modelling onto and i wanted to create a humanoid beast type creature with wrinkly skin, i didn't know how to do the wrinkles first but after a few tutorials online i ended up using the wax and grab tools to complete my basic modelling, and i then i painted over it and added some extra texturing on the skin.


Thursday, 10 January 2013

wrinkle test


wrinkle moodboard


ship done


This was the finishing stages of the ship in which i decided to get rid of all of the ships in the background fighting because it looked messy, so eventually i added some more detail to the ship like highlights on the lights and flames, i tried to make the plating on the ship look more noticeable, i then added a filter to the image to make it look like it is being lit from the aura from a distant planet which you can see coming onto the image in the bottom right corner. I was happy with the process to get to this as it all started from simple modelling in 3ds max which i carried over to mudbox to shape and add on details and finally i edited everything in Photoshop to make it look more realistic.

ship


Wednesday, 9 January 2013

spaceship piece


3ds max designs before mudbox



before i took the models into mudbox i made quick versions in 3ds max which i then moved into mudbox to edit further.

spaceship designs










just some models i made trying to get the shape and design right so i could work on them before painting over them in photoshop, i tried to stick with my original sketches but ended up changing it as i modeled it more.