zombie

Thursday, 9 May 2013

Nightcrawler.


This was a quick in class assignment to create a simple box model mesh of Nightcrawler the character, using the references picks below, i spent under an hour on this as it was meant to show our skills of how fast we can build a basic mesh.

Wednesday, 1 May 2013

fish creature









For the fish creature i wanted to focus on giving it enough fish attributes as possible as it was based with a simple humanoid mesh so my focus was on giving it scales, gills and i wanted to make it look like it can survive on land and in water, i added scales onto the model fairly early on and then with a texture brush i used an image of scales to mdel on a scale texture on the flesh area, i then thought about adding some protection to the creature so i gave it a hard carapace to it, i wanted to se how i could get away with the creature having this shell so i thought the most fitting design would be the fact that it has a coral carapace which it uses as defence.

fish creature moodboard and sketches



Wednesday, 24 April 2013

minotaur box model











This was the project tin which i was required to create a simple box Minotaur model which we had to create by following the tutorial, i think it came out quite well but when the detail was needed to be added i struggled at times to create the correct cuts in the material and some of my mesh suffered because i changed it slightly to what the tutorial was instructing me to do, all in all i still felt this model came out quite well and i was very happy with the end result.

Wednesday, 17 April 2013

surreal creature

After i had done the original surreal piece i wan't to create a figure version using the 3d modelling skills i had learnt over the last few months, so i began modelling on mudbox with the intention of creating a humanoid horror type creature, i wanted the mysterious appearance so after modelling the basic design, i painted over it, added some textures with 3d tools, then i edited it in photoshop to give it the feel i wanted.

Thursday, 14 February 2013

figure basic box model start

This was a quick attempt at a simple mesh in box modelling to start a figure model.

figure mesh box model



For the figure model i used references picks of multiple angles of myself in order to create the most accurate mesh possible, at first i started with a simple box and worked my way up through extruding and pulling of vertexes and then eventually with the use of symmetry i created a fairly good mesh, eventually i wanted to add a texture and smooth the box model to make it more flesh like. i did end up trying to create a cat model with it and at a stage i couldn't get the right result so i did in in a different way.

This was the textured result when i used an alternate method for the mesh.


Wednesday, 30 January 2013

walker paintover/design


i was going to do a paint up of the turret that we were given but after a little bit of playing around i formed my own idea, whilst modelling the turret i decided to look at some other ideas and start building onto what i already had which took me down the mounted turret/walker route., after that i watched the    paint up tutorial a few times and at 1.50 he started to use lines to spread the painting into straight edges to keep it neat. and at 2.07 he added in a texture to give it a more robotic metal look, and at 2.28 he shows off some skew techniques to bend textures around the various parts.









i set the lighting up using a standard directional spotlight place to one side of the model and then above the model i used a basic omni light which gave it a flat shadow.





i was quite pleased how it turned out, some of the painting is a bit untidy as there are still the odd bits that have not been tidied up, i think that i could of spent more time on basic paint over for the main coat rather than putting on textures so early, i didn't go too much into details for this one although i would like to go back to this and add alot more detail to the main model, also the background was done fairly quickly and could do with some additions, in the end though i was pretty happy with the end result and just fiddled with the filters to give it a night-time moonlight vibe. I wanted it to look quite simple like an ancient technology and my main base was the at-at from Starwars.

Wednesday, 23 January 2013

plant creature








With the alien plant project i was looking at doing something with an aggressive vibe, i wanted a plant that looked like it would have to be aggressive in order to get food to survive so i was looking at a very mutant looking man eating plant, i did a few simple sketches of different variants and decided on one to roll with after creating a basic mesh in 3ds max i eventually brought it into Mudbox to add the extra details and textures, i wanted to do a simple Paintover in Mudbox, instead i had to use Photoshop to do the painting which i didn't really want to do but the mesh was puled in a way in which i couldn't manipulate the paint, rather than create a new plant.

Wednesday, 16 January 2013

Wrinkle assignment















This was my fist major assignment that i would use mudbox to do and i was very happy with the result, i had been using mudbox for a couple of weeks so i decided to have a go at using it, i started with the default head to do the basic modelling onto and i wanted to create a humanoid beast type creature with wrinkly skin, i didn't know how to do the wrinkles first but after a few tutorials online i ended up using the wax and grab tools to complete my basic modelling, and i then i painted over it and added some extra texturing on the skin.